Monday, February 28, 2011

What A Weekend!

Despuess animation transfer progress by Nick Wolensky! Transferring animation from base model rig to detailed model. Nick deserves extra kudos for this feat -in the cg world it has been my experience that he is quite unique as very few relish coding and problem solving like him.

Animation progress by Tatiana Schorr
tatischorr@yahoo.com

Wizard Courtyard modeling progress by Ludovic Leleu

Elrod Animation progress by Will Huang

Lord Julius animation progress by Alvin Tan
alvintan.biz@gmail.com

Cerebus (Issue #1, page 4) animation progress Marta Belda

Friday, February 25, 2011

What TGIF?

"Pud Withers" rig by James Zonta.
Modeled by Akanksha Poddar

Wizard (Issue #1 page 19) animation progress by Sergey Belyaev

Elros (Issue #4) animation progress by Bhanu Guntur

Lord Julius (Issue #14) Animation progress Alvin Tan
alvintan.biz@gmail.com

Elrod and Cerebus (Issue #4) animation progress by Minas Mishra

Wednesday, February 23, 2011

What Brawl! What Despuess! What "Holster"! What Dish! What Courtyard! What Minotaur!

Early animation progress by Ryan Smith

Animation progress by Jason Minos

Wizard's Courtyard modeling progress by Ludovic Leleu

Wizard's Minotaur modeling progress by Steven Shearing

"Dog Dish" for Spikes modeling progress by Reginald Pierre
royalreg@hotmail.com

Elrod's sword "holster" modeling progress by Kyle Horne
kylehorne3d@gmail.com

This weekend on CEREBUS TV EPISODE 54
Continuing coverage of the September 2010 THE LAST SIGNING Dave Sim's Last Signing EVER! All this week: the LAST newspaper photo session and LAST newspaper interview with the HALIFAX CHRONICLE HERALD. LAST two "Funny Famous People Stories" from the photographer and reporter (about Jimmy Carter and Christopher Walken respectively). "WORST PHOTOGRAPHER EXPERIENCE EVER" from 1993. ALSO! MOUSEGUARD's David Petersen interviewed by John Scrudder about an encounter with a skunk. Don't miss FOLLOWING CEREBUS #12 -- back after a 3-year hiatus -in July with a Sim/Petersen CEREBUS/MOUSE GUARD cover!

Monday, February 21, 2011

What Video Game! What Shackles. What Rising!


Cerebus in Hell Video game level design by Anthony Buell
anthony.buell.environments@gmail.com
Dave Sim, Cerebus creator, has a video game idea -and a Sony Video Game Producer, who is also a Cerebus fan, is going to lend a helping hand. This is a side project and we'll be using parts of our film for the showcase pitch -so everyone working on the film get a piece of the action. (and again emphasize it will be a showcase pitch and not an actual working game demo pitch.)


Animation progress by Dane Parsons. (Dane342@gmail.com)


Shackles for "Cerebus and Elrod in Prison scene" (Issue #4) rigging by Dexter Schenk
dastcher@gmail.com

Sunday, February 20, 2011

What Wizard? What Priest? What Albino?

Wizard animation progress by Daniel Clark
dc289807@ohio.edu
Below an alternate version -any preference? We're leaning towards the top one. As you see we're purposefully departing from the more realistic animation in favor of a broad farcical cartooney feel for this one breakaway scene.
video

(Issue #4) Animation progress by Manas Mishra
Below a slight update that just came in as about to post
video


(Issue #13) Animation progress by Justin Rogers
justindesigns@yahoo.co.uk

What Elrod! What Sorcery! What Business!


(beginning issue #13) Animation progress by James Whitaker


(issue #4)Elrod Animation progress by Andrew Paul Somerville


(Issue #1) Animation progress by Sandip Roy

Friday, February 18, 2011

What Priest! What is Cerebus supposed to do?


Animation by Marcelo Pirk (issue #13)




Tonight and all weekend: CEREBUS TV E53
"What am I working on right now?" Or, rather, what was Dave Sim working on just before Christmas, 2010. The Church & State Dream Wall was finally done: Sim's biggest commission ever for an art collector in Michigan. He was al......so working on the cover to CEREBUS ARCHIVE #12 (the First Day Cover now available from ComiXpress) and -- having just been drawing Cerebus' mother-in-law, Mrs. Henrot Gutch for the Church & State Dream Wall -- got to thinking about the model for the character, the grandmother character from the GILES cartoons. Which leads of "Dave Sim's Top 5 Giles grandmother cartoons" PLUS! "The slowest comic book ever produced by Dave Sim": would you believe it took him all year to produce two pages?

It's the fastest half hour of Internet Comics TV!

Thursday, February 17, 2011

What Priest! What Face! What bull! What Serpent!


video
Above two versions of the same scene, one more restrained than the other. Both animated by Manas Mishra. Any preference?
(actually there's a third animated by me, but that was before the new rig with the added lip sync control -that's my defense:))
Below the scene as it appears in issue#13



Lip sync animation progress by Justin Rogers of the High Priest who appears in issue #13

Below John Chen continues the process of making the close-up tentacles blend with the rest of the Serpent. See more at his site




More progress on the Minotaur by Steven Shearing, who will now be adding armour to the beast.

Wednesday, February 16, 2011

What Rendering! What Lip Sync! What Wizard Jewel and Minotaur!

In issue #1 the lonely Wizard has an arsenal of demons, skeletons and serpents -and yes we're throwing in a Minotaur for good measure. Everything short of a singing tea cup:) The minotaur doesn't actually do battle in the film or anything -just part of the general Wizard atmosphere.
Above is the modeling progress by Steven Shearing

Cerebus lip sync animation progress Manas Mishra

We now are starting to have a lot of animation done and about time we decide in what style we want to render it. Along with that comes which renderer to use. Here Vijay R who textured and rendered this scene using VRay in a previous post of ours, now playing around with Mental Ray which we're leaning towards. Still in progress. On our Facebook Film page this latest posting has inspired enthusiastic discussion on the differences of the two and which direction to go in. This process is all part of "Look Development", which will be the overall look we decide on for the film, which Vinay is working on. Another consideration is also it's quite common for scenes to have numerous different elements be rendered with different apps and then composited together. So there are a lot of different avenues and it will be exciting to see. Environment modeled by Steven Shearing.


And below is further progress on the Wizard's Serpent. The Serpent is modeled by Brian Buchmann, and here we have added hi rez details by John Chen for close ups. In the end the scales (as seen in yesterday's post) will be combined and added everywhere except for the underside as seen in progress here. We were thinking of having more than one model, one of the serpent for wide shots and then various tentacles etc for close-ups, but John is luckily making it all-in-one.

Below is the finished Flame Jewel that belongs to the Wizard and which Cerebus and his two "brother-in-crime" attempt to steal (issue #1)...it's very much the catalyst of our heist film. Our 'Maltese Falcon", what dreams are made of -if you will. Modeled by Reginald Pierre
royalreg@hotmail.com
My apologies to the modeler for the rough render:)

Tuesday, February 15, 2011

What Wizard's serpent, energy incantation and flame Jewel?


Tentacle modeling progress by John Chen

That serpent is summoned by the Wizard for our climactic battle, but all of it like the Flame Jewel that Cerebus and his two "brothers-in-crime" so eagerly seek is but an illusion. Below the Flame Jewel that eventually turns into a walnut (issue #1). Modeling progress on this central aspect to the story is by Reginald Pierre
royalreg@hotmail.com


And below the Wizard himself. Ap0logies for the rough render and edit.

Below the page as the scene originally appeared:
and don't forget this weekend: CEREBUS TV E53
"What am I working on right now?" Or, rather, what was Dave Sim working on just before Christmas, 2010. The Church & State Dream Wall was finally done: Sim's biggest commission ever for an art collector in Michigan. He was also working on the cover to CEREBUS ARCHIVE #12 (the First Day Cover now available from ComiXpress) and -- having just been drawing Cerebus' mother-in-law, Mrs. Henrot Gutch for the Church & State Dream Wall -- got to thinking about the model for the character, the grandmother character from the GILES cartoons. Which leads of "Dave Sim's Top 5 Giles grandmother cartoons" PLUS! "The slowest comic book ever produced by Dave Sim": would you believe it took him all year to produce two pages?

It's the fastest half hour of Internet Comics TV!

Monday, February 14, 2011

What bird poop? What Blogs! What Minotaur?

Animation progress by James Whitaker: where a bird poops on Cerebus -and then things go from bad to worse as he's confronted by "Farmer Warriors".

To view the behind the scenes making of the following early animation progress below go to Ashley Stringer's animation blog: http://blog.mbanimations.com/2011/02/cerebus-walks-again.html

video

And go to John Chen's blog for the latest on his progress on the tentacles:

And here's progress on the Minotaur by Steven Shearing. The Minotaur belongs to the lonely Wizard's (issue #1) arsenal of serpenta, shadow beasts, skeletons and demons.

Sunday, February 13, 2011

What A Blast! What Justice! What Halt! What Bunny Suit!

Animation progress by Terry Bagby

Wizard animation progress by Sandra Liliana Hernandez Aya
(sandritalilianaher@gmail.com)
Animation progress by Manas Mishra

Wizard animation progress by Sergey Belyaev

Saturday, February 12, 2011

What!


Animation progress by Will Huang


Animation progress by Sandra Liliana Hernandez Aya (sandritalilianaher@gmail.com)

Below Vijay R. texturing. Environment model by Steven Shearing


Friday, February 11, 2011

What Pud! What Texturing! What Universe! What Wizard! What CTV!

Texturing progress by Vijay R


Pud Withers modeled by Akanksha Poddar




Animation by Manas Mishra



Early Wizard animation progress by Sandra Liliana Hernandez Aya
(sandritalilianaher@gmail.com)

This weekend: EP 52 http://www.Cerebus.TV/
Another of our popular QUICK CUTS episodes. Almost faster than the human eye and ear can register, Dave Sim reviews Michael and Laura Allred's MADMAN GARGANTUA collection, updates his work on the CHURCH & STATE DREAM WALL, a multi-part commission for an art collector in Michigan that will take up his entire dining room wall, and gives you a behind-the-scenes look at how Michael Allred came to do the first all-nude glamourpuss cover #19 (with guest appearances by Mick Taylor, Brian Jones, Ron Wood, Rod Stewart and Russ Heath), Madman pin-ups by Jack Kirby, Joe Kubert, Mark Schultz and Brian Bolland that are "to die" for and (finally!) coverage of Dave Sim's THE LAST SIGNING in September 2010 starting with the airport arrival and a funny little item on CGC-graded comic books with THE LAST SIGNING retailer, Calum Johnson of Halifax, Nova Scotia's STRANGE ADVENTURES comic store (winner of the JOE SHUSTER AWARDS HARRY KREMER AWARD for best Canadian retailer). It's the fastest half hour in Internet Comics television.

Thursday, February 10, 2011

What a Thursday and it's only noon here!


Animation progress by Bhanu Gunturi
Below how the scene appears in the comic:



Animation progress by Ryan Smith.
Coat to be added.


Animation progress by Manas Mishra


Animation progress by Adam Sirelle

Wednesday, February 9, 2011

What Flowers! What Halt! What Paperweght!


Animation progress by Steve Vernier



Animation by Manas Mishra
These are Cerebus' responses to Necross. To see how the scene appears in the comic:



Animation progress by Varun Boomboi
xn.wormkid@gmail.com
To see how the scene appears in issue #1:

Monday, February 7, 2011

What calm before storm? What creature of sorcery?


(towards end of issue #1) Cerebus animation by Manas Mishra.
Below the scene how it appears in the comic (we have Cerebus absentmindedly kicking a pebble, following it's direction he see's the light from around the corner)




(beginning issue #13) Animation progress by James Whitaker
Below how the scene appears in the comic (we have Cerebus not sitting)

Sunday, February 6, 2011

What Superbowl Sunday!


(Tavern Battle issue #1) animation by Alex Pilalis



Despuess (from issue #13) modeled and textured by Brian Buchmann


(from issue #1) Animation by Christian Sarmiento
christiansarmiento3d@gmail.com


Wizard's Coutyard (issue #1) modeling and texturing progress by Ludo Ludovic.
(leaves not added in render due to rendering time)

Saturday, February 5, 2011

What Elrod! What Inspection! What Destruction! What rig!


Cerebus inspects helmet animation progress by Alex Pilalis



Elrod aniamtion in-progress by Adam Sirelle

Punching first pass from James O'Donnell on Vimeo.





Red Sophia rig progress Punit Deotale

Friday, February 4, 2011

What Old Man! What Pigt Leader! What TV!

Rigging progress by Felipe Ruiz Reyes
felipopulus@gmail.com

video
animation progress by Eric Seay


All Weekend on Cerebus TV
EP 51: Interview with Indy Comics Superstar, David Mack, winner of Eisner AND Harvey Awards for his legendary series, KABUKI (he also wrote and drew DAREDEVIL for Marvel Comics). He discusses the wide range of styles and techniques he uses in his work (from pen and ink to statues and sculptures). BONUS: "David Mack on meeting Dave Sim" which he discusses while producing an amazing piece of inked artwork and comes up with an innovative new use for the Pentel brush pen. Also, a tongue-in-cheek look at the Fantagraphics Winter Catalogue.

Wednesday, February 2, 2011

What Elrod! High Priest! Danger! What Fountain!

Animation progress by Adam Roades

From issue #13. Animation progress by Dane Parsons (Dane342@gmail.com)


From issue #1. Animation progress by Christian Sarmiento
christiansarmiento3d@gmail.com

Wizard Courtyard from issue #1. Modeling progress by Ludo Ludovic

Tuesday, February 1, 2011

What a Tuesday!


Animation progress by Sandra Liliana Hernandez Aya (sandritalilianaher@gmail.com)



animation in-progress by Alex Pilalis


Animation in-progress by Justin Bysma


Animation progress by Renier Van Burick


Animation progress by Sandip Roy


Balcony for Necross' Lair modeling progress by Kerem Gogus


Wizard fountain for Courtyard modeling progress by Ludo Ludovic